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Vulkan vs directx 12
Vulkan vs directx 12






  1. #Vulkan vs directx 12 for mac#
  2. #Vulkan vs directx 12 android#

With operating systems having grown more complex over the years, hardware functionality isn’t nearly as accessible to games and applications as it once was. Back when computer graphics of any kind were considered impressive - think back to the Atari 2600 and Commodore 64 - the games would converse directly with the hardware.

#Vulkan vs directx 12 for mac#

That said, it’s important to know what Vulkan is before making claims and bold and hyperbolic as “DirectX is dead” or “Metal for Mac never stood a chance.” Low-Level AP-who?Īn API, or Application Programming Interface, essentially serves as a translator between the GPU and the game engine. You may be wondering why Vulkan should matter to you, which, if you waste your nights avidly gaming them away much like myself, you’ll more than likely begin to reap its benefits soon enough. If you’re even mildly interested in gaming or computer technology, however, you’ve probably at least heard of DirectX, Microsoft’s own graphics API for Xbox and Windows PCs (it’s where the ‘X’ in Xbox gets its origin). Most people don’t know what a low-level API is, or even care, for that matter. Of course, all of this news might seem completely arbitrary if you’re not a software engineer.

#Vulkan vs directx 12 android#

Most notably, we reported that Nvidia-powered Shield Android TV and Steam Machines would be getting Vulkan API support first, though eventually, the interface will help run games and graphics-heavy apps across PCs, consoles, smartphones, the cloud, and more. Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group.








Vulkan vs directx 12